REFLECTION

Reflection, in physics, is a phenomenon of wave motion, in which a wave is returned after impinging on a surface. When energy, such as light or sound, traveling from one medium encounters a different medium, part of the energy usually passes on while part is reflected. Regular reflection (in which the direction of the reflected wave front is sharply delineated) is governed by the law that both the incident, or striking, rays and the reflected rays travel in directions making equal angles with the normal, a line perpendicular to the reflecting surface at the point of incidence; and that the rays lie in the same plane as the normal. These angles are called the angle of incidence and the angle of reflection. Rough surfaces reflect in many directions, and such reflection is called diffuse.

To reflect a wave train, the reflecting surface must be wider than one-half the wavelength of the impinging waves. For example, a pile rising above the surface of the ocean may reflect ripples, but long waves pass around it. A thin windowpane reflects shrill noises, which have very short wavelengths, but sounds of longer wavelength pass through it. Small particles of dust in the atmosphere may reflect only the shorter blue wavelengths in sunlight.

 

 

Reflection of Wave Pulses from a Boundary

A wave pulse on a string is generated by a quick movement of a hand and travels down the string toward the left (A). If the end of the string is free to move up and down at the wall, the pulse will come back down the string on the same side (C1). If the string is tied to the wall, the pulse will travel back along the string on the opposite side (C2). For the free end, the pulse will have twice the original amplitude at the turnaround point (B1); for the fixed end, the pulse will have no amplitude at the turnaround point (B2).

 

 

 

 

 

Concave Mirror

A concave mirror curves inward like the inside surface of a hollow sphere. Light striking the surface of a concave mirror reflects inward, or converges. The size, position, and type of image—real or virtual—depend on the size and position of the object and the focal point of the mirror, or the place where light rays converge. In this illustration, an object is placed between a concave mirror and its focal point. The mirror forms a larger, upright, virtual image.

 

 

  

 

 

Convex Mirror

A convex mirror curves outward like the outer surface of a ball. Light striking the surface of a convex mirror reflects outward, or diverges. In this illustration, parallel light rays from an object that strike the mirror are reflected as though they came from an image behind the mirror. These light rays form an upright, smaller, virtual image; that is, the brain perceives the diverging rays as though they came from an image behind the mirror.